#include "EPhTriggerReport.h"

#include "eCPP.h"
namespace engine
{

//------------------------------------------------------------
void EPhTriggerReport::onTrigger(NxShape& triggerShape, NxShape& otherShape, NxTriggerFlag status)
{
  if(status & NX_TRIGGER_ON_ENTER )            
  {

  }            
  if(status & NX_TRIGGER_ON_LEAVE )            
  {

  }
  if(status & NX_TRIGGER_ON_STAY )
  {

  }
}
} // end namespace